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Showing posts with label light. Show all posts
Showing posts with label light. Show all posts

Sunday, 6 October 2013

World Machine Tests

So with my new job I have found myself having to quickly create environments for production. I was really stumped on how I could create a land mass without having to do too much manual sculpting. I found out about WorldMachine which is freakin great, you can create basically any type of land mass you want and then bring it into zbrush or maya and use it as a base to build on top of. Here is what I managed to wip up today.




Tuesday, 13 March 2012

I spent the last few hours doing some light and rendering tests on my skull model. I was aiming for realistic, not sure how well I did though... Ah well practice makes perfect.