Hey guys
So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.
A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!
This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Showing posts with label skull. Show all posts
Showing posts with label skull. Show all posts
Thursday, 23 April 2015
Tuesday, 27 May 2014
Skull Render + shader dev practice
Hey guys
So I really wanted to get a good lighting rig setup with a professional looking clay shader to apply to any model I want to quickly render. I used this skull I sculpted a while back as a test piece.
After many attempts I think I am finally happy with the result.
So I really wanted to get a good lighting rig setup with a professional looking clay shader to apply to any model I want to quickly render. I used this skull I sculpted a while back as a test piece.
After many attempts I think I am finally happy with the result.
Thursday, 20 March 2014
More Prac
Hey guys
So just doing some more practice before and after work during the week. Just a few heads for now. Really want to texture this orc though!
Enjoy
So just doing some more practice before and after work during the week. Just a few heads for now. Really want to texture this orc though!
Enjoy
Thursday, 30 August 2012
Skull Head
Been busy working so havn't really had time to work in ZBrush. Finally got a chance to play around in it. Took me 3hrs which was probably way too long but ah well, more practice.
Here is a time lapse of the first stage of sculpting it.
Skull Head WIP from tom.newbury.cg on Vimeo.
Enjoy
Here is a time lapse of the first stage of sculpting it.
Skull Head WIP from tom.newbury.cg on Vimeo.
Enjoy
Tuesday, 13 March 2012
I spent the last few hours doing some light and rendering tests on my skull model.
I was aiming for realistic, not sure how well I did though...
Ah well practice makes perfect.
Started this skull sculpt a little while back, only just managed to finish it off now.
It was mean't to be for part of a character, still have to see if I wan't to create the character I origionally planned.
More work to come soon!
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