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Showing posts with label alien. Show all posts
Showing posts with label alien. Show all posts

Thursday, 23 April 2015

Skull Abstract Sculpture

Hey guys

So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.

A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!





Friday, 5 October 2012

Cyber Rabbit Posed

Hey everyone

So I finally managed to get the cyber rabbit posed...
Took a bit of screwing around but yea finally did it!


I also realised that I havn't posted a back shot yet, so here it is, this is the area I had to make up myself because I had no design to follow.
Thanks for checking out my work!
Tom Newbury

Monday, 24 September 2012

Cyber Rabbit Project

Hey!

So for the past week I have been working on one of my biggest piece's ever, trying to put together everything I have learnt in the past 2 years into one sculpture. I found this fantastic concept artwork painted by Constantin Maystrenko called Cyber Rabbit.



 I am very close to completing the model, just a few more details and adjustments to go.
Here are some screen shots of the WIP.







I modeled the gun in Maya and now I will add the final details in ZBrush.

 

The next time I post here it should be of the finished model rendered in Vray. So Keep an eye on this page for that update.

Enjoy

Tom Newbury

Wednesday, 11 April 2012

Trooper Bust Final

Hey everyone. Here is the final for the trooper bust. Fully textured and rendered using Maya. Remember I got the idea for the design from 'Chainsaw Droids' trooper concept.
Now back to finishing off the character 'Oak'

Monday, 9 April 2012

Hi everyone. I have been caught up in other work and so havn't been able to get Oak completed as of yet. I have rigged him up using the setup machine plugn for Maya. The skinning needs some tweaks in some areas but other than that here is a screencap of him posed.
I still want to finish creating his staff and a platform for him to stand on instead of some green cubes... ah well, hopfully it will be done soon! Also here is a WIP of a sculpt sketch I did before easter. I want to try and finish him off soon because I like the design. Reference was used from one of 'Chainsaw droids' sketches.
I have also been dabbeling with materials in ZBrush More to come soon!

Tuesday, 27 March 2012

Here is an update of the character fully textured and applied to the animatable mesh. I used a diffuse, normal and displacment map to achive this look.
Here is a wireframe of the character as well, showing the animatable mesh.
Next I will rig the character and then hopfully get him animated and do a few pose renders with a few props and a setting. More to come!

Tuesday, 20 March 2012

Production Character Workflow: Part 01

Hey So I started working on a production character the other day for practice. I was going through my many folders of artwork by some of my favourite artists. I came along a concept artist called Joshua James. He had done some concept sketches of some biped creatures. I really liked the shapes he had used in one of them and so I started sculpting it in ZBrush using dynamesh. Here is the sketch done by Joshua James. (blog link: http://joshuathejames.blogspot.com.au/)
Here are some renders of the finished rough model. This is only the first stage. From here I then take it into Maya to be retopologised and UVed.
Here is what the final retopology flow looks like, and the UV's.
The next step will be to sculpt the high resolution mesh. Then I plan to pollypaint the surface. Then all of the maps including displacment, normal and diffuse maps will be brought into maya and applied to the retopologised mesh. Then I plan to rig the character using 'The Setup Machine' and pose him to then be lit and rendered. I will probably end up sculpting some sort of platform for him to stand on as well in ZBrush. Well keep watching and my next post will be the high res model completed.

Saturday, 25 February 2012

This is an old ZBrush sketch that I thought I would clean up and render. I Hope you like it.