Hey everyone
So I got off my slack ass and decided to start making my first showreel (not including the piece of rubbish I created when finishing university...) Here is an example of the different materials which will be applied to each model as it slowly rotates in the scene. Not all models have textures though so they will work a bit differently.
(CLICK TO MAKE BIGGER)
Now time to start the never ending rendering...
I made some rough calculations on how long some of this is going to take to render and some of the figures I got was 9 days for one model, each one will be different though depending on size and detail.
Anyway, will hopfully have the final up and running in the near future.
Cheers for looking
Tom
This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Showing posts with label oak. Show all posts
Showing posts with label oak. Show all posts
Friday, 13 July 2012
Monday, 9 April 2012
Hi everyone.
I have been caught up in other work and so havn't been able to get Oak completed as of yet.
I have rigged him up using the setup machine plugn for Maya.
The skinning needs some tweaks in some areas but other than that here is a screencap of him posed.
I still want to finish creating his staff and a platform for him to stand on instead of some green cubes... ah well, hopfully it will be done soon!
Also here is a WIP of a sculpt sketch I did before easter. I want to try and finish him off soon because I like the design.
Reference was used from one of 'Chainsaw droids' sketches.
I have also been dabbeling with materials in ZBrush
More to come soon!
Tuesday, 27 March 2012
Here is an update of the character fully textured and applied to the animatable mesh.
I used a diffuse, normal and displacment map to achive this look.
Here is a wireframe of the character as well, showing the animatable mesh.
Next I will rig the character and then hopfully get him animated and do a few pose renders with a few props and a setting.
More to come!
Labels:
alien,
character,
creature,
fantasy,
maya,
model,
monster,
oak,
production,
rig,
texture,
zbrush
Monday, 26 March 2012
Hey
I finally finished the refining and detailing of the character.
It has taken me roughly 4 days so far to get to this point.
The next step will be to texture him within Zbrush and then export all of the texture maps to be applied to the model in Maya.
Keep a look out for my next update!
Tuesday, 20 March 2012
Production Character Workflow: Part 01
Hey
So I started working on a production character the other day for practice.
I was going through my many folders of artwork by some of my favourite artists. I came along a concept artist called Joshua James.
He had done some concept sketches of some biped creatures. I really liked the shapes he had used in one of them and so I started sculpting it in ZBrush using dynamesh.
Here is the sketch done by Joshua James. (blog link: http://joshuathejames.blogspot.com.au/)
Here are some renders of the finished rough model.
This is only the first stage. From here I then take it into Maya to be retopologised and UVed.
Here is what the final retopology flow looks like, and the UV's.
The next step will be to sculpt the high resolution mesh.
Then I plan to pollypaint the surface.
Then all of the maps including displacment, normal and diffuse maps will be brought into maya and applied to the retopologised mesh.
Then I plan to rig the character using 'The Setup Machine' and pose him to then be lit and rendered.
I will probably end up sculpting some sort of platform for him to stand on as well in ZBrush.
Well keep watching and my next post will be the high res model completed.
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