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Showing posts with label cg. Show all posts
Showing posts with label cg. Show all posts

Tuesday, 22 November 2016

Tutorial: Xgen Hair for Characters

Hey everyone.

I know I have been meaning to finish my skin tutorial, but to wrap up the character I wanted to give him some hair and I decided to dive right into Xgen for Maya. I came up with a pretty solid workflow and thus thought I would put out a tutorial while it was still fresh in my mind.

Here is the link to the tutorial: https://gumroad.com/l/avAxQ

Watch the youtube video for some more info on the tutorial.

Enjoy







Saturday, 7 May 2016

BFG Interpritation

Hey!

So I did a presentation at work a week ago showing my process of blocking out a character or creature in zbrush, and my thought process through the first 45 minutes.

The images below show what I came up with in the first 45 minutes, as well as a comparison to an extra 2 or so hours. And then a sneak peek of where it is currently at.

Stay posted for the finished piece.




Monday, 22 February 2016

Tutorial: Texturing and Look Dev for Production

Hey guys!

I finally finished my latest tutorial, Texturing and Look Dev for Production.

In this tutorial I go through in detail my process of texturing and shading an asset for a production environment.

If you are interested, find out more through this link: https://gumroad.com/l/AAFCk

I hope you guys enjoy it and learn something new!

Here is my finished Orc piece, which inspired the creation of the tutorial, and still renders of the final helmet asset, generated in the tutorial series.






Thursday, 11 February 2016

Orc Update

Just an update of my orc piece.

This is just a crop of the final image.
Just need to make a few more touch ups and then onto some tutorials to explain my process and workflow ;)


Also thought I would throw in some detail shots.



Tuesday, 2 February 2016

Orc Bust WIP

So I have been working on the orc bust consistently for the last couple of months in my free time (which is only a couple of hours a day) to try and get this character across the line. You might recognize this guy from about a year ago in my blog. I ended up opening the zbrush file just to grab a piece of armor and then started reworking the form and armor to the point where I thought I should finally take it to a final piece.

Still working on the background for now, but here is a render of where the orc is at, along with a few WIP renders from along the way.

Hopefully I can get this one across the line for good!









Friday, 10 July 2015

Tutorial: Creating a Realistic Human Eye in CG

Hey everyone!


This is an in depth tutorial on how to create a realistic human eye in CG.


This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content and you get a whole heap of the files I used in the creation of the eye.

You can purchase and download this tutorial for a small price at this link: https://gumroad.com/tomnewbury

Your support is much appreciated!





Thursday, 23 April 2015

Skull Abstract Sculpture

Hey guys

So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.

A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!





Wednesday, 22 April 2015

Comicon Challeneg -2015 - Banos

Hey guys and girls

I thought I would post the work I did for this years Comicon Challenge. I did a character combination of both Thanos and Batman.

Enjoy!












Wednesday, 8 October 2014

UV mapping tutorial - Maya 2015

Hey everyone

I quickly put together this video tutorial explaining how I do UV unwrapping in Maya 2015. It's a pretty quick gloss over but I think I mention the key points.

Enjoy.


Thursday, 2 October 2014

Lost Boy: Interpretation

Hey everyone!

Been busy on a couple of personal projects and I have finally wrapped one of them up. A week or so ago I saw a drawing done by Ash Thorp, for his collection of 'Lost Boy' drawings and it instantly got my imagination running. I imagined a style in which it could be recreated in CG. The final product is very close to my first mental interpretation of the piece.

My original idea was to stay consistent with the high contrast and lack of colour on the subject in Ash's drawing. So I decided to make all of the geometry 50% grey apart from the lights in the visor. I would then have the lighting and the environment driving the colour to the point that you don't realize that the model is completely grey. This not only adds the original contrast coming from the lighting but also the contrast between the neon coloured lights and the grey geo.

This was a great piece to work on!
Thanks Ash Thorp for the inspiration!



The original drawing by Ash Thorp


Here are some screen shots within zbrush of the model before lighting and rendering.








Tuesday, 9 September 2014

Generic Male Anatomy Study

This is roughly a 2 hour anatomy study I did this morning, it is still very rough, but the key to this test was speed.


Monday, 21 July 2014

Armor Damage Tutorial zBrush

Hey everyone!

This tutorial will show you my process of adding damage details to armor using a number of different tools within zBrush.

Hope you learn something from this tutorial.

Enjoy


Tuesday, 15 July 2014

Orc Blocking Update

Ok guys all of the blocking is done, apart from the weapon and adding a thousand rivets to the surfaces of the metal and leather but ah well. Now time to detail EVERYTHING!


Also for those who are interested in my process, this is how I started to block out the armor, concepting my ideas on layers in Photoshop first really helped me to push the design in the direction I wanted it to go.


Keep visiting my blog for more updates!

Tuesday, 20 May 2014

Orc Helmet Designs

Hey guys

So I did a couple of helmet designs for my orc character I am sculpting at the moment and ran a poll over at my Facebook page to get a vote on what helmet was the best because I liked them both.
In the end the votes were pretty close and I decided to combine design elements from both of the helmets.

I am really happy with the design in the end.




Thursday, 15 May 2014

Thor The Dark World

Hey everyone!

So I got all of my reel footage from Thor The Dark World which I helped work on.
I will put a descriptor below each image to explain what exactly I did in each shot because every movie is a group effort and I have to thank the rest of my amazing team for the final outcome.





In this shot I was in charge of sculpting the plinth including the symbol around the base of the obolisc, I also did a big part in the sculpting of the background tombs.


Here I was in charge of sculpting the interior of the obolisc, this was very high res geometry with a lot of fine details because it was so close to camera.




For these 3 images I did the modelling, textures and shaders for everything, obviously apart from the characters because they were the only real thing in the shot.



For these last 2 images I had to create matte paintings to get the shots to final. The top one of the earth I helped in layering images and painting in clouds, water and land to help sell the image. I had to recreate roughly two thirds of the background in the bottom image. The plate wasn't big enough so I had to extend the plate from all sides.