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Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Thursday, 23 April 2015

Skull Abstract Sculpture

Hey guys

So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.

A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!





Thursday, 15 May 2014

Thor The Dark World

Hey everyone!

So I got all of my reel footage from Thor The Dark World which I helped work on.
I will put a descriptor below each image to explain what exactly I did in each shot because every movie is a group effort and I have to thank the rest of my amazing team for the final outcome.





In this shot I was in charge of sculpting the plinth including the symbol around the base of the obolisc, I also did a big part in the sculpting of the background tombs.


Here I was in charge of sculpting the interior of the obolisc, this was very high res geometry with a lot of fine details because it was so close to camera.




For these 3 images I did the modelling, textures and shaders for everything, obviously apart from the characters because they were the only real thing in the shot.



For these last 2 images I had to create matte paintings to get the shots to final. The top one of the earth I helped in layering images and painting in clouds, water and land to help sell the image. I had to recreate roughly two thirds of the background in the bottom image. The plate wasn't big enough so I had to extend the plate from all sides.

Thursday, 9 August 2012

Sci-Fi Channel Bumpers

Hey everyone. Got some exciting news today. The first commercial I have worked on as a freelancer has been put on the internet for all to see. Here is a compelation of most of the shots I worked on.


SF Brand Spot from Sheepish Lion on Vimeo.
And here they are one by one.


SF Ident Transparent from Ink Project on Vimeo.
In this shot I was in charge of modelling all of the layers which you see under her skin. This included the muscles, veins, skull and brain. I matched the objects to the track which was provided for me. I also textured all of these elements and then rendered them off so they could go of for compositing.


SF BIRD 3 from Ink Project on Vimeo.
Here I was in charge of the modelling and rigging. I modelled the birds head and feathers, I also did some displacment passes for the texture artist to use. I also rigged the head and set it up to the track which was provided for me.


SF Polygon 2 from Ink Project on Vimeo.
This was one of the more complex shots. First I created a head, using the mans head as refernce. I then rigged this head, including blendshspes for the blink and mouth movements. I attached my rig to the track provided so his head moved and animated at the same time at the footage. I then created the mesh which his head was protruding through. Once this was complete I wrap deformed the plane to the animated head. In the rendering process the head geometry was hidden so all you could see was the smashed mesh on the surface. I really enjoyed this one because it was a challenge to achive what the director wanted.

My work on the smoke shot was very minimal, I basically just created some of the smoke which rolls up his face.

Here are some work in progress renders and screen captures: