Hey guys
So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.
A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!
This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Thursday, 23 April 2015
Thursday, 15 May 2014
Thor The Dark World
Hey everyone!
So I got all of my reel footage from Thor The Dark World which I helped work on.
I will put a descriptor below each image to explain what exactly I did in each shot because every movie is a group effort and I have to thank the rest of my amazing team for the final outcome.
So I got all of my reel footage from Thor The Dark World which I helped work on.
I will put a descriptor below each image to explain what exactly I did in each shot because every movie is a group effort and I have to thank the rest of my amazing team for the final outcome.
In this shot I was in charge of sculpting the plinth including the symbol around the base of the obolisc, I also did a big part in the sculpting of the background tombs.
Here I was in charge of sculpting the interior of the obolisc, this was very high res geometry with a lot of fine details because it was so close to camera.
For these 3 images I did the modelling, textures and shaders for everything, obviously apart from the characters because they were the only real thing in the shot.
For these last 2 images I had to create matte paintings to get the shots to final. The top one of the earth I helped in layering images and painting in clouds, water and land to help sell the image. I had to recreate roughly two thirds of the background in the bottom image. The plate wasn't big enough so I had to extend the plate from all sides.
Labels:
art,
cg,
computer graphics,
film,
Luma Pictures,
movie,
shots,
Thor,
Thor The Dark World,
work
Thursday, 9 August 2012
Sci-Fi Channel Bumpers
Hey everyone.
Got some exciting news today. The first commercial I have worked on as a freelancer has been put on the internet for all to see. Here is a compelation of most of the shots I worked on.
SF Brand Spot from Sheepish Lion on Vimeo.
And here they are one by one.
SF Ident Transparent from Ink Project on Vimeo.
In this shot I was in charge of modelling all of the layers which you see under her skin. This included the muscles, veins, skull and brain. I matched the objects to the track which was provided for me. I also textured all of these elements and then rendered them off so they could go of for compositing.
SF BIRD 3 from Ink Project on Vimeo.
Here I was in charge of the modelling and rigging. I modelled the birds head and feathers, I also did some displacment passes for the texture artist to use. I also rigged the head and set it up to the track which was provided for me.
SF Polygon 2 from Ink Project on Vimeo.
This was one of the more complex shots. First I created a head, using the mans head as refernce. I then rigged this head, including blendshspes for the blink and mouth movements. I attached my rig to the track provided so his head moved and animated at the same time at the footage. I then created the mesh which his head was protruding through. Once this was complete I wrap deformed the plane to the animated head. In the rendering process the head geometry was hidden so all you could see was the smashed mesh on the surface. I really enjoyed this one because it was a challenge to achive what the director wanted.
My work on the smoke shot was very minimal, I basically just created some of the smoke which rolls up his face.
Here are some work in progress renders and screen captures:
SF Brand Spot from Sheepish Lion on Vimeo.
And here they are one by one.
SF Ident Transparent from Ink Project on Vimeo.
In this shot I was in charge of modelling all of the layers which you see under her skin. This included the muscles, veins, skull and brain. I matched the objects to the track which was provided for me. I also textured all of these elements and then rendered them off so they could go of for compositing.
SF BIRD 3 from Ink Project on Vimeo.
Here I was in charge of the modelling and rigging. I modelled the birds head and feathers, I also did some displacment passes for the texture artist to use. I also rigged the head and set it up to the track which was provided for me.
SF Polygon 2 from Ink Project on Vimeo.
This was one of the more complex shots. First I created a head, using the mans head as refernce. I then rigged this head, including blendshspes for the blink and mouth movements. I attached my rig to the track provided so his head moved and animated at the same time at the footage. I then created the mesh which his head was protruding through. Once this was complete I wrap deformed the plane to the animated head. In the rendering process the head geometry was hidden so all you could see was the smashed mesh on the surface. I really enjoyed this one because it was a challenge to achive what the director wanted.
My work on the smoke shot was very minimal, I basically just created some of the smoke which rolls up his face.
Here are some work in progress renders and screen captures:
Labels:
3d,
advertisment,
art,
bird,
bumper,
cg,
channel,
character,
commercial,
design,
experimentation,
feathers,
female,
male,
maya,
parrot,
sci-fi,
sculpture,
zbrush
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