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Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Tuesday, 13 December 2016

Tutorial: Creating Realistic Skin for Characters

Hey Everyone!

Tutorial: Creating Realistic Skin for Characters

So I have finally done it, it has been up for a few days now so some of you may have already come across it but my skin tutorial is finally done.

It is split up into 2 parts, One is on the Texturing process the other is on the Look Dev process.
You can find out all about the series in this short intro video I put together: Link

And I also posted one of the chapters on my Youtube channel as a taste test: Link

So here are some close up renders I did to show the final result I will be achieving in these tutorials. I go through every part of the process and none of it is sped up or time lapsed.








Tuesday, 22 November 2016

Tutorial: Xgen Hair for Characters

Hey everyone.

I know I have been meaning to finish my skin tutorial, but to wrap up the character I wanted to give him some hair and I decided to dive right into Xgen for Maya. I came up with a pretty solid workflow and thus thought I would put out a tutorial while it was still fresh in my mind.

Here is the link to the tutorial: https://gumroad.com/l/avAxQ

Watch the youtube video for some more info on the tutorial.

Enjoy







Thursday, 6 October 2016

Roger, his mother didn't even love him...

Hey guys!

Some people have been asking me if this skin tutorial is still coming out. It has been slow going but this is a sneak peak at the progress so far. Hopefully I will have something out in the next month or so. Work has just been really busy the last few months.




Sunday, 24 April 2016

Ant-Man

Hey guys!

Just a quick one which I whipped up the other day, decided to light and render him out.
I was going for a blend between a human and an ant.


Monday, 22 February 2016

Tutorial: Texturing and Look Dev for Production

Hey guys!

I finally finished my latest tutorial, Texturing and Look Dev for Production.

In this tutorial I go through in detail my process of texturing and shading an asset for a production environment.

If you are interested, find out more through this link: https://gumroad.com/l/AAFCk

I hope you guys enjoy it and learn something new!

Here is my finished Orc piece, which inspired the creation of the tutorial, and still renders of the final helmet asset, generated in the tutorial series.






Thursday, 11 February 2016

Orc Update

Just an update of my orc piece.

This is just a crop of the final image.
Just need to make a few more touch ups and then onto some tutorials to explain my process and workflow ;)


Also thought I would throw in some detail shots.



Tuesday, 2 February 2016

Orc Bust WIP

So I have been working on the orc bust consistently for the last couple of months in my free time (which is only a couple of hours a day) to try and get this character across the line. You might recognize this guy from about a year ago in my blog. I ended up opening the zbrush file just to grab a piece of armor and then started reworking the form and armor to the point where I thought I should finally take it to a final piece.

Still working on the background for now, but here is a render of where the orc is at, along with a few WIP renders from along the way.

Hopefully I can get this one across the line for good!









Friday, 10 July 2015

Tutorial: Creating a Realistic Human Eye in CG

Hey everyone!


This is an in depth tutorial on how to create a realistic human eye in CG.


This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content and you get a whole heap of the files I used in the creation of the eye.

You can purchase and download this tutorial for a small price at this link: https://gumroad.com/tomnewbury

Your support is much appreciated!





Wednesday, 22 April 2015

Comicon Challeneg -2015 - Banos

Hey guys and girls

I thought I would post the work I did for this years Comicon Challenge. I did a character combination of both Thanos and Batman.

Enjoy!












Tuesday, 3 February 2015

Thursday, 13 November 2014

Pumpkin Carving

Hey everyone!

This is a bit late, but I decided to try my hand at pumpkin carving in zBrush. I was inspired to do a piece like this from the works of Andy Burghultz (check out his work, he is an amazing traditional sculptor). I also posted a process video as well for those interested.

Enjoy!





Thursday, 2 October 2014

Lost Boy: Interpretation

Hey everyone!

Been busy on a couple of personal projects and I have finally wrapped one of them up. A week or so ago I saw a drawing done by Ash Thorp, for his collection of 'Lost Boy' drawings and it instantly got my imagination running. I imagined a style in which it could be recreated in CG. The final product is very close to my first mental interpretation of the piece.

My original idea was to stay consistent with the high contrast and lack of colour on the subject in Ash's drawing. So I decided to make all of the geometry 50% grey apart from the lights in the visor. I would then have the lighting and the environment driving the colour to the point that you don't realize that the model is completely grey. This not only adds the original contrast coming from the lighting but also the contrast between the neon coloured lights and the grey geo.

This was a great piece to work on!
Thanks Ash Thorp for the inspiration!



The original drawing by Ash Thorp


Here are some screen shots within zbrush of the model before lighting and rendering.








Tuesday, 9 September 2014

Generic Male Anatomy Study

This is roughly a 2 hour anatomy study I did this morning, it is still very rough, but the key to this test was speed.


Monday, 21 July 2014

Armor Damage Tutorial zBrush

Hey everyone!

This tutorial will show you my process of adding damage details to armor using a number of different tools within zBrush.

Hope you learn something from this tutorial.

Enjoy


Tuesday, 15 July 2014

Orc Blocking Update

Ok guys all of the blocking is done, apart from the weapon and adding a thousand rivets to the surfaces of the metal and leather but ah well. Now time to detail EVERYTHING!


Also for those who are interested in my process, this is how I started to block out the armor, concepting my ideas on layers in Photoshop first really helped me to push the design in the direction I wanted it to go.


Keep visiting my blog for more updates!

Tuesday, 3 June 2014

Orc Progress Update

Slowly pushing through the armor design.
I am finding it takes a lot more time when you have to design every piece on the fly. But it is really good practice. Still a LOT of work to do, so more to come in the future.