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Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Tuesday, 13 December 2016

Tutorial: Creating Realistic Skin for Characters

Hey Everyone!

Tutorial: Creating Realistic Skin for Characters

So I have finally done it, it has been up for a few days now so some of you may have already come across it but my skin tutorial is finally done.

It is split up into 2 parts, One is on the Texturing process the other is on the Look Dev process.
You can find out all about the series in this short intro video I put together: Link

And I also posted one of the chapters on my Youtube channel as a taste test: Link

So here are some close up renders I did to show the final result I will be achieving in these tutorials. I go through every part of the process and none of it is sped up or time lapsed.








Thursday, 6 October 2016

Roger, his mother didn't even love him...

Hey guys!

Some people have been asking me if this skin tutorial is still coming out. It has been slow going but this is a sneak peak at the progress so far. Hopefully I will have something out in the next month or so. Work has just been really busy the last few months.




Saturday, 7 May 2016

BFG Interpritation

Hey!

So I did a presentation at work a week ago showing my process of blocking out a character or creature in zbrush, and my thought process through the first 45 minutes.

The images below show what I came up with in the first 45 minutes, as well as a comparison to an extra 2 or so hours. And then a sneak peek of where it is currently at.

Stay posted for the finished piece.




Sunday, 24 April 2016

Ant-Man

Hey guys!

Just a quick one which I whipped up the other day, decided to light and render him out.
I was going for a blend between a human and an ant.


Thursday, 11 February 2016

Orc Update

Just an update of my orc piece.

This is just a crop of the final image.
Just need to make a few more touch ups and then onto some tutorials to explain my process and workflow ;)


Also thought I would throw in some detail shots.



Tuesday, 2 February 2016

Orc Bust WIP

So I have been working on the orc bust consistently for the last couple of months in my free time (which is only a couple of hours a day) to try and get this character across the line. You might recognize this guy from about a year ago in my blog. I ended up opening the zbrush file just to grab a piece of armor and then started reworking the form and armor to the point where I thought I should finally take it to a final piece.

Still working on the background for now, but here is a render of where the orc is at, along with a few WIP renders from along the way.

Hopefully I can get this one across the line for good!









Friday, 10 July 2015

Tutorial: Creating a Realistic Human Eye in CG

Hey everyone!


This is an in depth tutorial on how to create a realistic human eye in CG.


This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content and you get a whole heap of the files I used in the creation of the eye.

You can purchase and download this tutorial for a small price at this link: https://gumroad.com/tomnewbury

Your support is much appreciated!





Thursday, 23 April 2015

Skull Abstract Sculpture

Hey guys

So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.

A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!





Wednesday, 22 April 2015

Comicon Challeneg -2015 - Banos

Hey guys and girls

I thought I would post the work I did for this years Comicon Challenge. I did a character combination of both Thanos and Batman.

Enjoy!












Thursday, 13 November 2014

Pumpkin Carving

Hey everyone!

This is a bit late, but I decided to try my hand at pumpkin carving in zBrush. I was inspired to do a piece like this from the works of Andy Burghultz (check out his work, he is an amazing traditional sculptor). I also posted a process video as well for those interested.

Enjoy!





Tuesday, 9 September 2014

Generic Male Anatomy Study

This is roughly a 2 hour anatomy study I did this morning, it is still very rough, but the key to this test was speed.


Monday, 21 July 2014

Armor Damage Tutorial zBrush

Hey everyone!

This tutorial will show you my process of adding damage details to armor using a number of different tools within zBrush.

Hope you learn something from this tutorial.

Enjoy


Tuesday, 15 July 2014

Orc Blocking Update

Ok guys all of the blocking is done, apart from the weapon and adding a thousand rivets to the surfaces of the metal and leather but ah well. Now time to detail EVERYTHING!


Also for those who are interested in my process, this is how I started to block out the armor, concepting my ideas on layers in Photoshop first really helped me to push the design in the direction I wanted it to go.


Keep visiting my blog for more updates!

Tuesday, 3 June 2014

Orc Progress Update

Slowly pushing through the armor design.
I am finding it takes a lot more time when you have to design every piece on the fly. But it is really good practice. Still a LOT of work to do, so more to come in the future.


Tuesday, 20 May 2014

Orc Helmet Designs

Hey guys

So I did a couple of helmet designs for my orc character I am sculpting at the moment and ran a poll over at my Facebook page to get a vote on what helmet was the best because I liked them both.
In the end the votes were pretty close and I decided to combine design elements from both of the helmets.

I am really happy with the design in the end.




Friday, 2 May 2014

WIP on the Orc

Hey everyone!

Just some work in progress on my Orc, adding a body and then onto the armor and such.
Lots more work to go on the body before that though.
Keep a look out for more updates of this guy soon.



Tuesday, 29 April 2014

Rock Tutorial ZBrush

Hey everyone!

I have been doing a lot of rock sculpting at work recently and came up with a pretty good workflow for creating a specific type of rock.
Think I will also do a layered type of rock tutorial to follow.

If you have any questions, don't hesitate to ask through youtube.



Wednesday, 5 March 2014

Saturday, 2 February 2013

Hey guys and gals!

I have been busy with my new job for the past 4 weeks, but I have managed to keep something in the works, which I work on for a couple of hours each night and a bit more on the weekends. It's one of my childhood favorites! Leonardo from TMNT!

This version is quite stylized, it was the style which was in my head when I started the character, I am quite happy with how it has come along thus far. I plan to also make a custom base for him and get the model printed so I can have it on my desk at work!





I hope you like it!
This is about 75% complete.
Sword design is next!

Tom

Tom