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Showing posts with label male. Show all posts
Showing posts with label male. Show all posts

Saturday, 7 May 2016

BFG Interpritation

Hey!

So I did a presentation at work a week ago showing my process of blocking out a character or creature in zbrush, and my thought process through the first 45 minutes.

The images below show what I came up with in the first 45 minutes, as well as a comparison to an extra 2 or so hours. And then a sneak peek of where it is currently at.

Stay posted for the finished piece.




Thursday, 2 October 2014

Lost Boy: Interpretation

Hey everyone!

Been busy on a couple of personal projects and I have finally wrapped one of them up. A week or so ago I saw a drawing done by Ash Thorp, for his collection of 'Lost Boy' drawings and it instantly got my imagination running. I imagined a style in which it could be recreated in CG. The final product is very close to my first mental interpretation of the piece.

My original idea was to stay consistent with the high contrast and lack of colour on the subject in Ash's drawing. So I decided to make all of the geometry 50% grey apart from the lights in the visor. I would then have the lighting and the environment driving the colour to the point that you don't realize that the model is completely grey. This not only adds the original contrast coming from the lighting but also the contrast between the neon coloured lights and the grey geo.

This was a great piece to work on!
Thanks Ash Thorp for the inspiration!



The original drawing by Ash Thorp


Here are some screen shots within zbrush of the model before lighting and rendering.








Tuesday, 9 September 2014

Generic Male Anatomy Study

This is roughly a 2 hour anatomy study I did this morning, it is still very rough, but the key to this test was speed.


Thursday, 20 March 2014

More Prac

Hey guys

So just doing some more practice before and after work during the week. Just a few heads for now. Really want to texture this orc though!

Enjoy





Wednesday, 5 March 2014

Wednesday, 16 October 2013

Frank WIP

Sooo gotta try and take a personal project through to final one of these days, ah well....
Here is my interpretation of Frankenstein. Still has a long way to go but ah well you get the idea.




Thursday, 9 August 2012

Sci-Fi Channel Bumpers

Hey everyone. Got some exciting news today. The first commercial I have worked on as a freelancer has been put on the internet for all to see. Here is a compelation of most of the shots I worked on.


SF Brand Spot from Sheepish Lion on Vimeo.
And here they are one by one.


SF Ident Transparent from Ink Project on Vimeo.
In this shot I was in charge of modelling all of the layers which you see under her skin. This included the muscles, veins, skull and brain. I matched the objects to the track which was provided for me. I also textured all of these elements and then rendered them off so they could go of for compositing.


SF BIRD 3 from Ink Project on Vimeo.
Here I was in charge of the modelling and rigging. I modelled the birds head and feathers, I also did some displacment passes for the texture artist to use. I also rigged the head and set it up to the track which was provided for me.


SF Polygon 2 from Ink Project on Vimeo.
This was one of the more complex shots. First I created a head, using the mans head as refernce. I then rigged this head, including blendshspes for the blink and mouth movements. I attached my rig to the track provided so his head moved and animated at the same time at the footage. I then created the mesh which his head was protruding through. Once this was complete I wrap deformed the plane to the animated head. In the rendering process the head geometry was hidden so all you could see was the smashed mesh on the surface. I really enjoyed this one because it was a challenge to achive what the director wanted.

My work on the smoke shot was very minimal, I basically just created some of the smoke which rolls up his face.

Here are some work in progress renders and screen captures:

Wednesday, 30 May 2012

Ando Bust Update

Hey there Yes another update, took a bit of a break from the model for a few days to refresh my eyes. I added more detail to the normal map because I belive it was loosing some due to the ss material. Dumbed down the saturation of the skin, to make it less 'pink'. Also removed the abient occlusion from the hair so it dosn't look as harsh.
Now time to try my hand at hair again...

Wednesday, 16 May 2012

Another quick update. I adjusted the skin so it now isn't as red. I also added the eyes and created a spec map.
Now onto the hair... Also still have to adjust my render settings to make it a bit cleaner.

Thursday, 26 April 2012

Jason Statham Bust Update

Hey everyone just a quick update. I managed to get the eyes looking semi realistic, still have to work on them a bit more.
Now for the hair.