This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Showing posts with label metal. Show all posts
Showing posts with label metal. Show all posts
Tuesday, 3 February 2015
Orc Helmet
Labels:
armour,
character,
development,
helmet,
metal,
orc,
shader dev,
texture
Tuesday, 15 July 2014
Orc Blocking Update
Ok guys all of the blocking is done, apart from the weapon and adding a thousand rivets to the surfaces of the metal and leather but ah well. Now time to detail EVERYTHING!
Keep visiting my blog for more updates!
Also for those who are interested in my process, this is how I started to block out the armor, concepting my ideas on layers in Photoshop first really helped me to push the design in the direction I wanted it to go.
Keep visiting my blog for more updates!
Tuesday, 20 May 2014
Orc Helmet Designs
Hey guys
So I did a couple of helmet designs for my orc character I am sculpting at the moment and ran a poll over at my Facebook page to get a vote on what helmet was the best because I liked them both.
In the end the votes were pretty close and I decided to combine design elements from both of the helmets.
I am really happy with the design in the end.
So I did a couple of helmet designs for my orc character I am sculpting at the moment and ran a poll over at my Facebook page to get a vote on what helmet was the best because I liked them both.
In the end the votes were pretty close and I decided to combine design elements from both of the helmets.
I am really happy with the design in the end.
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