Total Pageviews

Showing posts with label helmet. Show all posts
Showing posts with label helmet. Show all posts

Monday, 22 February 2016

Tutorial: Texturing and Look Dev for Production

Hey guys!

I finally finished my latest tutorial, Texturing and Look Dev for Production.

In this tutorial I go through in detail my process of texturing and shading an asset for a production environment.

If you are interested, find out more through this link: https://gumroad.com/l/AAFCk

I hope you guys enjoy it and learn something new!

Here is my finished Orc piece, which inspired the creation of the tutorial, and still renders of the final helmet asset, generated in the tutorial series.






Tuesday, 3 February 2015

Wednesday, 8 October 2014

UV mapping tutorial - Maya 2015

Hey everyone

I quickly put together this video tutorial explaining how I do UV unwrapping in Maya 2015. It's a pretty quick gloss over but I think I mention the key points.

Enjoy.


Tuesday, 3 June 2014

Orc Progress Update

Slowly pushing through the armor design.
I am finding it takes a lot more time when you have to design every piece on the fly. But it is really good practice. Still a LOT of work to do, so more to come in the future.


Tuesday, 20 May 2014

Orc Helmet Designs

Hey guys

So I did a couple of helmet designs for my orc character I am sculpting at the moment and ran a poll over at my Facebook page to get a vote on what helmet was the best because I liked them both.
In the end the votes were pretty close and I decided to combine design elements from both of the helmets.

I am really happy with the design in the end.