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Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Tuesday, 13 December 2016

Tutorial: Creating Realistic Skin for Characters

Hey Everyone!

Tutorial: Creating Realistic Skin for Characters

So I have finally done it, it has been up for a few days now so some of you may have already come across it but my skin tutorial is finally done.

It is split up into 2 parts, One is on the Texturing process the other is on the Look Dev process.
You can find out all about the series in this short intro video I put together: Link

And I also posted one of the chapters on my Youtube channel as a taste test: Link

So here are some close up renders I did to show the final result I will be achieving in these tutorials. I go through every part of the process and none of it is sped up or time lapsed.








Tuesday, 22 November 2016

Tutorial: Xgen Hair for Characters

Hey everyone.

I know I have been meaning to finish my skin tutorial, but to wrap up the character I wanted to give him some hair and I decided to dive right into Xgen for Maya. I came up with a pretty solid workflow and thus thought I would put out a tutorial while it was still fresh in my mind.

Here is the link to the tutorial: https://gumroad.com/l/avAxQ

Watch the youtube video for some more info on the tutorial.

Enjoy







Saturday, 4 June 2016

Rock Pile Tutorial: Instancing in MASH

Hey guys!

I recorded a free tutorial which you can find on my Youtube channel where I go through the process of generating a rock pile through instancing, using the new feature in Maya Ext 2, MASH. I have also provided the scene file for a small cost which contains the lighting I used as well as the rock assets and all of their textures. Check it out on Artstation to watch the tutorial: https://www.artstation.com/artwork/9RknL






Monday, 22 February 2016

Tutorial: Texturing and Look Dev for Production

Hey guys!

I finally finished my latest tutorial, Texturing and Look Dev for Production.

In this tutorial I go through in detail my process of texturing and shading an asset for a production environment.

If you are interested, find out more through this link: https://gumroad.com/l/AAFCk

I hope you guys enjoy it and learn something new!

Here is my finished Orc piece, which inspired the creation of the tutorial, and still renders of the final helmet asset, generated in the tutorial series.






Friday, 10 July 2015

Tutorial: Creating a Realistic Human Eye in CG

Hey everyone!


This is an in depth tutorial on how to create a realistic human eye in CG.


This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content and you get a whole heap of the files I used in the creation of the eye.

You can purchase and download this tutorial for a small price at this link: https://gumroad.com/tomnewbury

Your support is much appreciated!





Monday, 21 July 2014

Armor Damage Tutorial zBrush

Hey everyone!

This tutorial will show you my process of adding damage details to armor using a number of different tools within zBrush.

Hope you learn something from this tutorial.

Enjoy


Sunday, 1 June 2014

Rock Pile Tutorial

Hey guys

Here is a look at my latest tutorial.
This is another tutorial on how to create a believable pile of rocks.
I have been dealing with a lot of rocky environments at work lately and have come up with a good technique for creating big piles of detailed rocks with very little effort.

Apologies for the quality of the video and audio, I will paste the script below for you to use because it isn't really readable in the video.

SCRIPT:

float $scaleX = rand(1,2);
float $scaleY = rand(1,2);
float $scaleZ = rand(1,2);
scalePP = <<$scaleX,$scaleY,$scaleZ>>;

float $rotX = rand(1,2);
float $rotY = rand(1,2);
float $rotZ = rand(1,2);
rotPP = <<$rotX,$rotY,$rotZ>>;

objid = floor(rand(0.99));





Tuesday, 29 April 2014

Rock Tutorial ZBrush

Hey everyone!

I have been doing a lot of rock sculpting at work recently and came up with a pretty good workflow for creating a specific type of rock.
Think I will also do a layered type of rock tutorial to follow.

If you have any questions, don't hesitate to ask through youtube.