This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Monday, 30 April 2012
Portrait Competition
Hey everyone!
So today I am starting a new project which is for a competition, so Satham is on hold for now.
This will be challenging because I plan to not only create a realistic model of my friend but I also plan to rig it as well.
Here is the basmesh of my friends head I created in Maya ready for sculpting.
I think it is one of the cleanest base meshes for a head I have made so far.
I plan to go over my process here, so keep a look out for updates.
Thursday, 26 April 2012
Jason Statham Bust Update
Hey everyone just a quick update.
I managed to get the eyes looking semi realistic, still have to work on them a bit more.
Now for the hair.
Monday, 23 April 2012
Jason Statham
Hey everyone!
Over the past week I have been teaching myself how to achive realistic renders when it comes to peoples faces.
I am now putting this new knowledge into practice with my Jason Statham bust.
While doing this I have realised there are some issues with my model (I should have turned perspective on in zbrush at some point to check how it would look in real world...)
Here are some select renders of the many I have been doing today.
Once I have fixed a few changes it will be onto the eyes and hair.
Wednesday, 18 April 2012
3D Artist Home Page!
I woke up this morning to find a message from someone saying that my dragon head sculpture was on the front page of 3D Artist as image of the week!
Pretty stoked to see my work on the home page of a website!
Hey.
So when I first did the textures for the bust I got a bit excited and did it before I created the UV's, to anyone who is familiar in working with UV maps would know that this is a bad thing. I could have just reprojected the texture back onto the new UV's, but I decided to just do the texture again from scratch, and I am so glad I did. I also noticed that there were a few things on the model which needed adjusting so I made those changes as well.
On the left is my first attempt and on the right is my latest.
Fast progress :)
Finally time to give the hair a go!
Tuesday, 17 April 2012
Monday, 16 April 2012
Here is the final model for the Jason Stathem bust.
I am happy with the final result but I also belive I still have a lot to learn.
I worked out it is all in the subtlties.
I now want to play around with the hair, I might try a bit of the new fibermesh in zbrush, but also the hair and fur in Maya with Vray.
More to come hopfully!
Sunday, 15 April 2012
Human Bust
Hey everyone.
I havn't really done much human sculpting.
So I thought I would finally face my fears and give it a shot.
The bust is of an actor, I am not going to say who he is until the final result.
Hope fully you can tell by what I have already sculpted who it is.
This is about 50-60% complete.
The basic form is there, just have to add more detail to the neck and then surface detail as well.
This started out as a basmesh I created from scratch in Maya.
The finished model is to come!
Wednesday, 11 April 2012
Trooper Bust Final
Hey everyone.
Here is the final for the trooper bust.
Fully textured and rendered using Maya.
Remember I got the idea for the design from 'Chainsaw Droids' trooper concept.
Now back to finishing off the character 'Oak'
Tuesday, 10 April 2012
Just an update on how my trooper is going.
Here is the final sculpt which has been retopologised.
Now time to add some colour.
I used a sketch done by Chainsaw Droid as a rough reference.
More to come soon!
Monday, 9 April 2012
Hi everyone.
I have been caught up in other work and so havn't been able to get Oak completed as of yet.
I have rigged him up using the setup machine plugn for Maya.
The skinning needs some tweaks in some areas but other than that here is a screencap of him posed.
I still want to finish creating his staff and a platform for him to stand on instead of some green cubes... ah well, hopfully it will be done soon!
Also here is a WIP of a sculpt sketch I did before easter. I want to try and finish him off soon because I like the design.
Reference was used from one of 'Chainsaw droids' sketches.
I have also been dabbeling with materials in ZBrush
More to come soon!
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