I finally finished my latest tutorial, Texturing and Look Dev for Production.
In this tutorial I go through in detail my process of texturing and shading an asset for a production environment.
If you are interested, find out more through this link: https://gumroad.com/l/AAFCk
I hope you guys enjoy it and learn something new!
Here is my finished Orc piece, which inspired the creation of the tutorial, and still renders of the final helmet asset, generated in the tutorial series.