Monday, 30 April 2012
Hey everyone! So today I am starting a new project which is for a competition, so Satham is on hold for now. This will be challenging because I plan to not only create a realistic model of my friend but I also plan to rig it as well. Here is the basmesh of my friends head I created in Maya ready for sculpting. I think it is one of the cleanest base meshes for a head I have made so far.
Thursday, 26 April 2012
Hey everyone just a quick update. I managed to get the eyes looking semi realistic, still have to work on them a bit more.
Monday, 23 April 2012
Hey everyone! Over the past week I have been teaching myself how to achive realistic renders when it comes to peoples faces. I am now putting this new knowledge into practice with my Jason Statham bust. While doing this I have realised there are some issues with my model (I should have turned perspective on in zbrush at some point to check how it would look in real world...) Here are some select renders of the many I have been doing today.
Wednesday, 18 April 2012
I woke up this morning to find a message from someone saying that my dragon head sculpture was on the front page of 3D Artist as image of the week! Pretty stoked to see my work on the home page of a website!
Hey. So when I first did the textures for the bust I got a bit excited and did it before I created the UV's, to anyone who is familiar in working with UV maps would know that this is a bad thing. I could have just reprojected the texture back onto the new UV's, but I decided to just do the texture again from scratch, and I am so glad I did. I also noticed that there were a few things on the model which needed adjusting so I made those changes as well. On the left is my first attempt and on the right is my latest. Fast progress :)
Tuesday, 17 April 2012
Monday, 16 April 2012
Here is the final model for the Jason Stathem bust. I am happy with the final result but I also belive I still have a lot to learn. I worked out it is all in the subtlties.
Sunday, 15 April 2012
Hey everyone. I havn't really done much human sculpting. So I thought I would finally face my fears and give it a shot. The bust is of an actor, I am not going to say who he is until the final result. Hope fully you can tell by what I have already sculpted who it is. This is about 50-60% complete. The basic form is there, just have to add more detail to the neck and then surface detail as well. This started out as a basmesh I created from scratch in Maya.
Wednesday, 11 April 2012
Hey everyone. Here is the final for the trooper bust. Fully textured and rendered using Maya. Remember I got the idea for the design from 'Chainsaw Droids' trooper concept.
Tuesday, 10 April 2012
Just an update on how my trooper is going. Here is the final sculpt which has been retopologised. Now time to add some colour. I used a sketch done by Chainsaw Droid as a rough reference.
Monday, 9 April 2012
Hi everyone. I have been caught up in other work and so havn't been able to get Oak completed as of yet. I have rigged him up using the setup machine plugn for Maya. The skinning needs some tweaks in some areas but other than that here is a screencap of him posed.