Wednesday, 30 May 2012
Hey there Yes another update, took a bit of a break from the model for a few days to refresh my eyes. I added more detail to the normal map because I belive it was loosing some due to the ss material. Dumbed down the saturation of the skin, to make it less 'pink'. Also removed the abient occlusion from the hair so it dosn't look as harsh.
Wednesday, 23 May 2012
Hey So been a while, I have been off playing with Maya hair to try and get some sort of realistic hair going on the model. This has been much more difficult than I expected, I have kinda hit a wall with it, now I know why people do characters with long hair. Long hair is quaite easy and you can get some really nice effects. But when you try to model short hair which is pressed against the scalp, its a different story... Stubble is easy because it sticks out from the face, but I can't for the life of me press the hair down against the head and still make it look belivable... Ah well So here are the eyelashes and eyebrows done, with some slight adjustments to the mesh. I think the hair needs to be a bit brighter in colour but also specular.
Wednesday, 16 May 2012
Another quick update. I adjusted the skin so it now isn't as red. I also added the eyes and created a spec map.
Tuesday, 15 May 2012
Hey! So here is another update on the head. I have gone through and applied materials and textures and done a clean render.
Thursday, 10 May 2012
Monday, 7 May 2012
Here is an update with the Andrew Bust. The ears havn't been sculpted yet due to some topology issues I need to fix. Other than that I think it is getting pretty close! I also attached an image of what the guy looks like along side it. This is about 6 hours of work so far including the basmesh.