Slowly pushing through the armor design.
I am finding it takes a lot more time when you have to design every piece on the fly. But it is really good practice. Still a LOT of work to do, so more to come in the future.
This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Tuesday, 3 June 2014
Sunday, 1 June 2014
Rock Pile Tutorial
Hey guys
Here is a look at my latest tutorial.
This is another tutorial on how to create a believable pile of rocks.
I have been dealing with a lot of rocky environments at work lately and have come up with a good technique for creating big piles of detailed rocks with very little effort.
Apologies for the quality of the video and audio, I will paste the script below for you to use because it isn't really readable in the video.
SCRIPT:
float $scaleX = rand(1,2);
float $scaleY = rand(1,2);float $scaleZ = rand(1,2);
scalePP = <<$scaleX,$scaleY,$scaleZ>>;
float $rotX = rand(1,2);
float $rotY = rand(1,2);
float $rotZ = rand(1,2);
rotPP = <<$rotX,$rotY,$rotZ>>;
objid = floor(rand(0.99));
Labels:
displacment,
environment,
maps,
maya,
mound,
natural,
nature,
pile,
rock,
rocks,
sculpture,
tutorial
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