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Tuesday 27 March 2012

Here is an update of the character fully textured and applied to the animatable mesh. I used a diffuse, normal and displacment map to achive this look.
Here is a wireframe of the character as well, showing the animatable mesh.
Next I will rig the character and then hopfully get him animated and do a few pose renders with a few props and a setting. More to come!

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