This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Wednesday, 30 May 2012
Ando Bust Update
Hey there
Yes another update, took a bit of a break from the model for a few days to refresh my eyes.
I added more detail to the normal map because I belive it was loosing some due to the ss material.
Dumbed down the saturation of the skin, to make it less 'pink'. Also removed the abient occlusion from the hair so it dosn't look as harsh.
Now time to try my hand at hair again...
Wednesday, 23 May 2012
Andrew Bust Hair Update
Hey
So been a while, I have been off playing with Maya hair to try and get some sort of realistic hair going on the model.
This has been much more difficult than I expected, I have kinda hit a wall with it, now I know why people do characters with long hair.
Long hair is quaite easy and you can get some really nice effects. But when you try to model short hair which is pressed against the scalp, its a different story...
Stubble is easy because it sticks out from the face, but I can't for the life of me press the hair down against the head and still make it look belivable...
Ah well So here are the eyelashes and eyebrows done, with some slight adjustments to the mesh.
I think the hair needs to be a bit brighter in colour but also specular.
Think I am going to have a break from this and work on somthing else while I let myself cool down and work out what to do next.
Tom.
Wednesday, 16 May 2012
Andrew Bust Update 17/05/12
Hey
So Here is another render update along with some more photo refernce for comparision.
Now for more adjustments and hair.
Another quick update.
I adjusted the skin so it now isn't as red.
I also added the eyes and created a spec map.
Now onto the hair...
Also still have to adjust my render settings to make it a bit cleaner.
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Tuesday, 15 May 2012
Andrew Bust Update
Hey!
So here is another update on the head.
I have gone through and applied materials and textures and done a clean render.
It looks a bit wet because I have not yet applied a apecular map, so that is the next step and then onto the eyes!
More to come soon.
Thursday, 10 May 2012
Ando Bust Update
Hey!
So I have pretty much finished with the modelling side of things.
I can make changes as I go through the texturing phase.
Now time for textures!
Monday, 7 May 2012
Here is an update with the Andrew Bust.
The ears havn't been sculpted yet due to some topology issues I need to fix.
Other than that I think it is getting pretty close!
I also attached an image of what the guy looks like along side it.
This is about 6 hours of work so far including the basmesh.
More to come soon.
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