Hey everyone!
This is a bit late, but I decided to try my hand at pumpkin carving in zBrush. I was inspired to do a piece like this from the works of Andy Burghultz (check out his work, he is an amazing traditional sculptor). I also posted a process video as well for those interested.
Enjoy!
This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
Total Pageviews
Thursday, 13 November 2014
Wednesday, 8 October 2014
UV mapping tutorial - Maya 2015
Hey everyone
I quickly put together this video tutorial explaining how I do UV unwrapping in Maya 2015. It's a pretty quick gloss over but I think I mention the key points.
Enjoy.
I quickly put together this video tutorial explaining how I do UV unwrapping in Maya 2015. It's a pretty quick gloss over but I think I mention the key points.
Enjoy.
Labels:
cg,
cgi,
helmet,
map,
maya 2015,
unwrapping,
UV,
UV mapping
Thursday, 2 October 2014
Lost Boy: Interpretation
Hey everyone!
Been busy on a couple of personal projects and I have finally wrapped one of them up. A week or so ago I saw a drawing done by Ash Thorp, for his collection of 'Lost Boy' drawings and it instantly got my imagination running. I imagined a style in which it could be recreated in CG. The final product is very close to my first mental interpretation of the piece.
My original idea was to stay consistent with the high contrast and lack of colour on the subject in Ash's drawing. So I decided to make all of the geometry 50% grey apart from the lights in the visor. I would then have the lighting and the environment driving the colour to the point that you don't realize that the model is completely grey. This not only adds the original contrast coming from the lighting but also the contrast between the neon coloured lights and the grey geo.
This was a great piece to work on!
Thanks Ash Thorp for the inspiration!
Been busy on a couple of personal projects and I have finally wrapped one of them up. A week or so ago I saw a drawing done by Ash Thorp, for his collection of 'Lost Boy' drawings and it instantly got my imagination running. I imagined a style in which it could be recreated in CG. The final product is very close to my first mental interpretation of the piece.
My original idea was to stay consistent with the high contrast and lack of colour on the subject in Ash's drawing. So I decided to make all of the geometry 50% grey apart from the lights in the visor. I would then have the lighting and the environment driving the colour to the point that you don't realize that the model is completely grey. This not only adds the original contrast coming from the lighting but also the contrast between the neon coloured lights and the grey geo.
This was a great piece to work on!
Thanks Ash Thorp for the inspiration!
The original drawing by Ash Thorp
Here are some screen shots within zbrush of the model before lighting and rendering.
Tuesday, 9 September 2014
Generic Male Anatomy Study
This is roughly a 2 hour anatomy study I did this morning, it is still very rough, but the key to this test was speed.
Labels:
3d,
cg,
character,
male,
male. anatomy,
man,
sculpt,
speedsculpt,
timelapse,
zbrush
Monday, 21 July 2014
Armor Damage Tutorial zBrush
Hey everyone!
This tutorial will show you my process of adding damage details to armor using a number of different tools within zBrush.
Hope you learn something from this tutorial.
Enjoy
This tutorial will show you my process of adding damage details to armor using a number of different tools within zBrush.
Hope you learn something from this tutorial.
Enjoy
Tuesday, 15 July 2014
Orc Blocking Update
Ok guys all of the blocking is done, apart from the weapon and adding a thousand rivets to the surfaces of the metal and leather but ah well. Now time to detail EVERYTHING!
Keep visiting my blog for more updates!
Also for those who are interested in my process, this is how I started to block out the armor, concepting my ideas on layers in Photoshop first really helped me to push the design in the direction I wanted it to go.
Keep visiting my blog for more updates!
Tuesday, 3 June 2014
Orc Progress Update
Slowly pushing through the armor design.
I am finding it takes a lot more time when you have to design every piece on the fly. But it is really good practice. Still a LOT of work to do, so more to come in the future.
I am finding it takes a lot more time when you have to design every piece on the fly. But it is really good practice. Still a LOT of work to do, so more to come in the future.
Sunday, 1 June 2014
Rock Pile Tutorial
Hey guys
Here is a look at my latest tutorial.
This is another tutorial on how to create a believable pile of rocks.
I have been dealing with a lot of rocky environments at work lately and have come up with a good technique for creating big piles of detailed rocks with very little effort.
Apologies for the quality of the video and audio, I will paste the script below for you to use because it isn't really readable in the video.
SCRIPT:
float $scaleX = rand(1,2);
float $scaleY = rand(1,2);float $scaleZ = rand(1,2);
scalePP = <<$scaleX,$scaleY,$scaleZ>>;
float $rotX = rand(1,2);
float $rotY = rand(1,2);
float $rotZ = rand(1,2);
rotPP = <<$rotX,$rotY,$rotZ>>;
objid = floor(rand(0.99));
Labels:
displacment,
environment,
maps,
maya,
mound,
natural,
nature,
pile,
rock,
rocks,
sculpture,
tutorial
Tuesday, 27 May 2014
Skull Render + shader dev practice
Hey guys
So I really wanted to get a good lighting rig setup with a professional looking clay shader to apply to any model I want to quickly render. I used this skull I sculpted a while back as a test piece.
After many attempts I think I am finally happy with the result.
So I really wanted to get a good lighting rig setup with a professional looking clay shader to apply to any model I want to quickly render. I used this skull I sculpted a while back as a test piece.
After many attempts I think I am finally happy with the result.
Tuesday, 20 May 2014
Orc Helmet Designs
Hey guys
So I did a couple of helmet designs for my orc character I am sculpting at the moment and ran a poll over at my Facebook page to get a vote on what helmet was the best because I liked them both.
In the end the votes were pretty close and I decided to combine design elements from both of the helmets.
I am really happy with the design in the end.
So I did a couple of helmet designs for my orc character I am sculpting at the moment and ran a poll over at my Facebook page to get a vote on what helmet was the best because I liked them both.
In the end the votes were pretty close and I decided to combine design elements from both of the helmets.
I am really happy with the design in the end.
Thursday, 15 May 2014
Thor The Dark World
Hey everyone!
So I got all of my reel footage from Thor The Dark World which I helped work on.
I will put a descriptor below each image to explain what exactly I did in each shot because every movie is a group effort and I have to thank the rest of my amazing team for the final outcome.
So I got all of my reel footage from Thor The Dark World which I helped work on.
I will put a descriptor below each image to explain what exactly I did in each shot because every movie is a group effort and I have to thank the rest of my amazing team for the final outcome.
In this shot I was in charge of sculpting the plinth including the symbol around the base of the obolisc, I also did a big part in the sculpting of the background tombs.
Here I was in charge of sculpting the interior of the obolisc, this was very high res geometry with a lot of fine details because it was so close to camera.
For these 3 images I did the modelling, textures and shaders for everything, obviously apart from the characters because they were the only real thing in the shot.
For these last 2 images I had to create matte paintings to get the shots to final. The top one of the earth I helped in layering images and painting in clouds, water and land to help sell the image. I had to recreate roughly two thirds of the background in the bottom image. The plate wasn't big enough so I had to extend the plate from all sides.
Labels:
art,
cg,
computer graphics,
film,
Luma Pictures,
movie,
shots,
Thor,
Thor The Dark World,
work
Friday, 2 May 2014
WIP on the Orc
Hey everyone!
Just some work in progress on my Orc, adding a body and then onto the armor and such.
Lots more work to go on the body before that though.
Keep a look out for more updates of this guy soon.
Just some work in progress on my Orc, adding a body and then onto the armor and such.
Lots more work to go on the body before that though.
Keep a look out for more updates of this guy soon.
Tuesday, 29 April 2014
Rock Tutorial ZBrush
Hey everyone!
I have been doing a lot of rock sculpting at work recently and came up with a pretty good workflow for creating a specific type of rock.
Think I will also do a layered type of rock tutorial to follow.
If you have any questions, don't hesitate to ask through youtube.
I have been doing a lot of rock sculpting at work recently and came up with a pretty good workflow for creating a specific type of rock.
Think I will also do a layered type of rock tutorial to follow.
If you have any questions, don't hesitate to ask through youtube.
Labels:
environment,
production,
rock,
sculpting,
tutorial,
video,
zbrush
Thursday, 20 March 2014
More Prac
Hey guys
So just doing some more practice before and after work during the week. Just a few heads for now. Really want to texture this orc though!
Enjoy
So just doing some more practice before and after work during the week. Just a few heads for now. Really want to texture this orc though!
Enjoy
Wednesday, 5 March 2014
Eye dev
Hey everyone
These are just some eyes I had a go at creating in my spare time at home.
I am thinking of doing a tutorial for those who may be interested in my process.
These still need a bit of tweaking but you get the idea.
These are just some eyes I had a go at creating in my spare time at home.
I am thinking of doing a tutorial for those who may be interested in my process.
These still need a bit of tweaking but you get the idea.
Thor and Captain America
This is kinda old news now, but I had the pleasure to work on both 'Thor The Dark World' and 'Captain America The Winter Soldier'
I got to work on some really cool assets on both these films and it was a great experience.
Here is the trailer to the upcoming Captain America Film if you havn't seen it yet!
I got to work on some really cool assets on both these films and it was a great experience.
Here is the trailer to the upcoming Captain America Film if you havn't seen it yet!
Portraite Practice
Labels:
3d,
african,
cg,
characters,
heads,
human,
male,
portraite,
render,
sculpture,
tribal,
zbrush
Subscribe to:
Posts (Atom)