Hey peeps!
Long time no blogging.
Anyway, the blu-ray of Ant-Man came out a couple of days ago, and that means that I can legally share some of the shots I worked on.
I got to do more assets and look dev on this film than I have any other film before it. I even got to throw in a 'easter egg', see if you can pick it up.
So here goes!
The water pipe sequence was my biggest asset on the whole film. It was a process that went for about 2 months.
It was my responsibility to help design, model, sculpt, UV, texture and lookdev the whole asset for the sequence. This was a fantastic experience to solely take on an asset for such a big sequence in the film. The water simulation, ants and antman, animation, lighting and composting was done by other amazingly talented artists at Luma Pictures. Once the asset was completed, I then measured it out in real world length at Ant-Man's scale and it came to 2.2km long. Because of this the texture resolution through most of the pipe had to be very high. In the end we had around 70 UDIM maps for the whole asset.
Easter Egg: I managed to sneak my last name into the second image down!
Early on in development I also got to model out the air vent. I really wanted to do the look dev on this asset as well, but my time was all tied up in the water pipes.
The final major asset I worked on for the film was this one below. I did the modeling and the first pass of lookdev for this asset. I really like how these shots turned out.
This blog is a place where I will showcase my work, both personal and professional, to the public. I work at a feature film company called Luma Pictures where I work with a fantastic team of great artists to help greate visual effects for the latest and greatest films. If you have any questions dont hesitate to shoot me an email. I hope you enjoy my blog Tom Newbury CG
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Sunday, 6 December 2015
Ant-Man
Labels:
3d,
ant,
ant-man,
antman,
blockbuster,
cgi,
feature,
film,
hero,
man,
marvel,
movie,
pipe,
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super hero,
superhero,
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water pipe,
waterpipe
Friday, 10 July 2015
Tutorial: Creating a Realistic Human Eye in CG
Hey everyone!
This is an in depth tutorial on how to create a realistic human eye in CG.
This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content and you get a whole heap of the files I used in the creation of the eye.
You can purchase and download this tutorial for a small price at this link: https://gumroad.com/tomnewbury
Your support is much appreciated!
This is an in depth tutorial on how to create a realistic human eye in CG.
This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content and you get a whole heap of the files I used in the creation of the eye.
You can purchase and download this tutorial for a small price at this link: https://gumroad.com/tomnewbury
Your support is much appreciated!
Thursday, 23 April 2015
Skull Abstract Sculpture
Hey guys
So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.
A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!
So I did this Coyote skull a little while ago and decided to turn it into a couple of abstract sculptures using zbrush's array tools.
A bit different from my usual work, but I really enjoyed doing these pieces, and they all had a really fast turnaround!
Wednesday, 22 April 2015
Comicon Challeneg -2015 - Banos
Hey guys and girls
I thought I would post the work I did for this years Comicon Challenge. I did a character combination of both Thanos and Batman.
Enjoy!
I thought I would post the work I did for this years Comicon Challenge. I did a character combination of both Thanos and Batman.
Enjoy!
Labels:
2015,
3d,
banos,
batman,
cg,
character,
comicon challenge,
competition,
dark,
knight,
night,
thanos,
zbrush
Tuesday, 3 February 2015
Orc Helmet
Labels:
armour,
character,
development,
helmet,
metal,
orc,
shader dev,
texture
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